A puzzle-design lab where letters, words, geolocation, and stories combine to invent new puzzle mechanics. Four playable prototypes, presented below, evolve from session to session.
Each row of a grid carries a fixed ring of four letters — the right one and
three decoys — that the player rotates until it lines up with a shared target
column, like dialing in a combination cryptex.
A sentence is laid into a four-row grid. Each column shuffles its own letters
vertically: the player re-sorts them, column by column, until the sentence
reappears.
Twenty letter fragments spell five keyword answers: two or three of them, filled out with bonus words, build a sentence one find at a time — and all five also share a hidden theme, revealed only once every keyword is found, the way the original Quartiles works.
Two equal-length words are stacked on a two-row grid: a few letters have swapped
places, between the two words or within one of them. Drag a letter to a neighboring
cell to swap it — with no color hints at all — until both words reappear.